Play a feline secretary who sabotages corporate automation
Cat Secretary, from Good Story Guild, is a satirical narrative role-playing job simulation that casts you as a feline office assistant trying to protect human coworkers. The game splits play between daytime work tasks and a secret nighttime investigation that uncovers a media empire's decay. It pairs character-driven choices with a cozy-dystopian aesthetic and voice acting. Fans of narrative RPGs, cozy sims, and cat-centred stories will find a witty, story-first experience.
Daytime work is miniature tasks with clear mechanical goals
Daily play centers on short, interactive chores that reward in-game currency and progression, examples include filing papers, fixing routers, and brewing coffee. These mini-games grant DOXBUX as a measurable reward and provide a repetitive yet focused loop that supports the office role. The structure suits players who enjoy bite-sized activities and completion-oriented tasks rather than long action sequences.
Night sections move to stealth, exploration, and puzzle-solving
After hours the pace changes: stealth and exploration replace routine chores, and players solve environmental puzzles to uncover corporate secrets. Night gameplay exposes restricted areas and systems tied to the company’s automation, creating stakes for investigative play. Controller support is available and the developer recommends a gamepad for those sections, which shapes how movement and stealth encounters feel.
Voice work and production emphasize character-driven scenes
The title features a fully voiced cast, which gives dialogue-heavy encounters distinct personalities; the cast includes industry veterans such as Samantha Béart. The developer is a writer-founded production company that specializes in audio fiction, which explains the emphasis on performed lines and scripted scenes. Those elements make character interaction the primary vehicle for satire and workplace commentary.
Progression relies on collectibles, cat abilities, and divergent outcomes
Players unlock cat abilities and gather collectibles tracked by an in-game hub that also stores tutorials and progress. Narrative choices produce divergent outcomes that affect staff morale and the company’s fate, encouraging multiple approaches to the same scenario. Replayability comes from exploring alternative paths, collecting different items, and experimenting with ability combinations rather than procedural content or competitive modes.
A solid narrative pick for story-focused players, best sampled via demos
Cat Secretary is a promising debut from Good Story that suits players who prefer written and performed storytelling with playful satire. The game has generated anticipation through demo showcases at PAX East and PlayNYC and thousands of wishlists, though the full release is planned for 2026 and playable builds appear intermittently at events. Interested players should try a demo session when available to confirm the tone and pacing.





